Over the course of two days, Sheridan welcomed industry representatives from all over the world for its annual Animation Industry Day event. The specific intent of the Industry Day event is to showcase the talents of our graduating classes from the Visual Effects, Computer Animation, Digital Character Animation and the Honours Bachelor of Animation programs.
Writer, animation story artist and director Brenda Chapman recently visited Trafalgar campus to speak to Sheridan Bachelor of Animation and Computer Animation students about the techniques and strategies of visual storytelling. That evening, MacDoanld-Heaslip Theatre was packed with artists eager to learn more Brenda’s words of wisdom despite a blizzard brewing outside.
Avrim Katzman was hired in the early 1980s to teach Computer Graphics in the Faculty of Animation, Arts and Design. He ultimately helped to develop the Computer Animation program, and eventually established, as principal investigator of an NSERC grant, Sheridan’s Visualization Design Institutute. Since that time, he has helped build the Game Level Design Graduate Certificate program, and the Bachelor of Game Design program, where he was most recently Program Co-ordinator. We wish Avrim all the best in the next chapter of his creative life.
Lorena Salas exemplifies the success that can be achieved by artists who have graduated from Sheridan’s Computer Animation program. Two films that Lorena produced at Sheridan this past year – The Snow Spirit and The Tale of Baku – have both have been shown locally at the Toronto Youth Shorts Film Festival (Official selection 2013) and at the CNE in August, 2013, for Teen Day (organized by the Toronto Youth Cabinet). They have also been recognized on the international circuit: both films were selected for Short Cuts fest in Mexico, and The Snow Spirit won Best Animation at Film North, 2013. The Snow Spirit was Lorena’s first film, about “a young girl who finds a shaman crown that enables her to see the spirits that reside in the snow covered mountains,” she explained. “It is an illustration in motion, about seeing everything as being alive, and realizing that we are one… Read More
“This week, the city of San Fracisco is occupied by thousands of game designers, developers and educators from all corners of the globe. It’s a wild scene with swarms of game enthusiasts filing into the Moscone conference centre to learn about what’s hot and not in the game industry. Avrim Katzman, Nicolas Hesler, Max Piesner and I [Associate Dean Angela Stukator] are crossing paths occasionally as we try and cover as much ground as possible. The first two days are boot camps in animation and game design (Nic’s stompin ground) and summits on education (that’s mine) and game narrative (Max’s). There have been some great papers and panels with titles that speak volumes: “Taste like chicken -authenticity in a totally fake world”, “Is that a gun in your pocket or are you just happy to see me?” “Evolving the emotional content of games”, and “we are not heroes- contextualizing violence… Read More