Sheridan Delegates Report on Their Experience at the Game Developer’s Conference

gdc logo“It is now day 4 of the Game Developers conference in beautiful San Francisco (although not much time to take in the sights). Our team has been busy doing shifts at Sheridan’s booth and attending the conference. At booth 231 we’ve had good success attracting attendees to our booth, thanks to swag donated by the Faculty of Applied Science and Technology. It is strange swag in fact – screwdrivers, wind up flashlights and, the best, a leveler with a tape measure (we sell it as relevant to our game level design program). We’ve met a lot of people, including several alum who are happy to catch up and tell us their stories of life post-Sheridan.

The exhibition hall is chalk full of the latest and greatest technologies in gaming. Our team’s personal favorite is Oculus VR, 3D goggles that provide you with the experience of virtual reality. It senses your head orientation and the field of view is huge. It also makes people nauseous, but that’s a detail.

Last night was the Canadian party, which was by all accounts a great event, packed to the rafters with our friends and colleagues. One day to go before we head on home.”

– This report was sent from the exhibition floor in San Francisco by Angela Stukator, Associate Dean of Animation and Game Design

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