Sheridan Delegates Report on Their Experience at the Game Developer’s Conference

“It is now day 4 of the Game Developers conference in beautiful San Francisco (although not much time to take in the sights). Our team has been busy doing shifts at Sheridan’s booth and attending the conference. At booth 231 we’ve had good success attracting attendees to our booth, thanks to swag donated by the Faculty of Applied Science and Technology. It is strange swag in fact – screwdrivers, wind up flashlights and, the best, a leveler with a tape measure (we sell it as relevant to our game level design program). We’ve met a lot of people, including several alum who are happy to catch up and tell us their stories of life post-Sheridan. The exhibition hall is chalk full of the latest and greatest technologies in gaming. Our team’s personal favorite is Oculus VR, 3D goggles that provide you with the experience of virtual reality. It senses your… Read More

Associate Dean Angela Stukator Reporting From The Game Developers’ Conference in San Fran.

“This week, the city of San Fracisco is occupied by thousands of game designers, developers and educators from all corners of the globe. It’s a wild scene with swarms of game enthusiasts filing into the Moscone conference centre to learn about what’s hot and not in the game industry. Avrim Katzman, Nicolas Hesler, Max Piesner and I [Associate Dean Angela Stukator] are crossing paths occasionally as we try and cover as much ground as possible. The first two days are boot camps in animation and game design (Nic’s stompin ground) and summits on education (that’s mine) and game narrative (Max’s). There have been some great papers and panels with titles that speak volumes: “Taste like chicken -authenticity in a totally fake world”, “Is that a gun in your pocket or are you just happy to see me?” “Evolving the emotional content of games”, and “we are not heroes- contextualizing violence… Read More

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